Hey, welcome to my personal place where I want to show my projects to the world!
But before that, let me introduce myself.
To the wonderful person reading this, please note that the information regarding projects is nearly two years outdated. I intend to update it during this winter holidays (2023) 🙂
My name is Adrian (27). I’m from Barcelona, Catalonia, Spain, and I am a video game developer! Currently I’m working at The Breach Studios as a Unreal Engine developer.
Since I was a child I wanted to work as a professional game developer, and everyday I’m closer to my goal! I like teamwork and I do my bests while working on a project.
I’m fully centered on programming but I also studied 3D modeling and animation so it’s easy for me to comunicate with other artists and be able to know its capabilities with the software they use.
Here there are some personal projects I made on the recent years, feel free to check them!
October 2020 – July 2021
Final Degree Project on ENTI-UB. It’s a vertical slice.
I was the Producer and the System Programmer and also collaborated with the Game Design.
It was made with Unreal Engine 4.
December 2019 – June 2020
Project of the third grade on ENTI-UB with 400+ downloads!
I joined the development at the beginning of February and I was one of the Programmers and the Interface Designer of the game.
It was made with Unity.
April 2019 – June 2019
Project of the second grade on ENTI-UB with 1300+ downloads!
I was the Lead Programmer and the Interface Designer and I also collaborated with the Game Design.
It was made with Unreal Engine 4.
As an Unreal Engine Developer at The Breach Studios, I am responsible for developing gameplay mechanics and systems for RoboKiden (Website).
Also, from time to time, I’m asked to do some work on The Breach Studios‘ website.
During my internship at The Breach Studios, I gained hands-on experience in programming gameplay features and mechanics for multiplayer games. I contributed to the development of The Harvest – O’Ree-Jin (Website) and its gameplay systems. Also contributed on the development of Project ST.
At IMCToys , I worked as a Developer on a prototype for a Multiplayer Online Mobile Game. My responsibilities included setting up the online server and contributing to the development of the game’s network gameplay.
As a member of the Quality Assurance team at Skara, I was responsible for testing the game “Skara – The Blade Remains (Website)” to ensure its quality and identify any issues.
I received a University Degree in Interactive Digital Contents from ENTI-UB, the Videogame University of Barcelona. My studies included coursework in game design, programming, and other related subjects.
As part of my degree program, I collaborated on four game projects with other students, which can be found on the projects section of this website. These projects allowed me to apply my knowledge and skills in a practical setting and further my expertise in game development.
I obtained a Higher National Diploma in 3D Animation, Videogames, and Interactive Environments from Sant Ignasi of Sarrià in Barcelona. This program provided a strong foundation in 3D animation, game design, and interactive environments, preparing me for further study and career opportunities in the field.
I volunteered at the Barcelona Games World (NiceOne Barcelona) events in 2017 and 2018 with RetroBarcelona, where I assisted with various tasks and activities related to the event.
I was certified as a Pokémon Master by Google as a result of my successful completion of the Pokémon Challenge on Google Maps. This challenge involved catching virtual Pokémon that were hidden throughout the world on the Google Maps app.
Here are the languages I can speak, so keep it in mind when you want to get in touch with me.